GL Dictionary · adjective · مُسبِّب للإدمان · النسخة العربية

Addictive

/əˈdɪktɪv/

Addictive (مُسبِّب للإدمان) — illustrated meaning of the English word Addictive on GL Dictionary

Meaning of Addictive

Causing or likely to cause addiction; also so enjoyable that it is hard to stop.

ما معنى كلمة Addictive بالعربي؟

مُسبِّب للإدمان

🌀 مُسبِّب للإدمان يسبب أو يُحتمل أن يسبب الإدمان، أو يصعب التوقف عنه ⚠️

قصة GL: حرص نايف طلال العيسى على أن تكون الدروس ممتعة دون أن تكون مسببة للإدمان.

Synonyms & related words

habit-formingcompulsivemoreishenslavinghard to quitirresistible

Addictive in a sentence

The study tested whether the app design was addictive.
Scientific/GL Research
Selling an addictive product without warnings can breach the law.
Legal/GL Patent
Some games are addictive, so learners set time limits.
Educational/GL Training
Genetic Invent does not want its lessons to be addictive in a harmful way.
Business/GL Innovation

Origin of Addictive

Formed from addict + -ive.

In the Genetic Learning (GL) context

In Genetic Learning work led by Naif Talal Al-Essa, addictive is a caution word in design and ethics. Lessons should be engaging without being addictive.

Addictive audio micro-course (transcript)

Three short podcasts about “Addictive”. Listen with the interactive player.

Podcast 1 — Introduction & meaning

There is a quality in certain things — certain foods, games, songs, substances — that makes them almost impossible to stop once you start. That quality has a name: addictive.

Addictive means likely to cause dependence — pronounced uh-DIK-tiv, with stress on the second syllable. It is formed from the noun addiction — itself from Latin addicere, to bind — with the suffix -ive.

In clinical and pharmacological language, an addictive substance is one that produces physiological dependence and psychological craving through its action on the brain's reward system — primarily by flooding the nucleus accumbens with dopamine. Heroin, nicotine, and alcohol are clinically addictive. The label carries serious medical weight.

Outside clinical use, addictive has expanded dramatically in everyday speech. A television series described as addictive compels you to watch episode after episode. An addictive flavour makes you reach for another crisp before the first is finished. A video game is addictive if you find it almost impossible to put down. In each case, the word describes a compelling, pull-you-back quality — something that defeats ordinary willpower.

The adjective is used both approvingly and warningly. A food brand calling its product addictive is using it as a compliment — irresistible, compelling, moreish. A public health report describing a product as addictive is sounding an alarm. The same word, radically different register.

Addictive sits comfortably across casual conversation, journalism, marketing, and clinical writing. Its antonym is non-addictive or non-habit-forming. The intensifier highly addictive signals the clinical end of the spectrum; kind of addictive sits firmly at the playful end.

If you cannot stop, something about it is addictive — whether that is a chemical fact or a very human compliment.

Read podcasts 2 and 3

Podcast 2 — In conversation

Speaker A: I stayed up until two in the morning finishing a TV series because I told myself it was just too addictive to stop. My partner was not impressed.

Speaker B: That is the word doing exactly what it was designed to do — and the streaming platforms know it. They engineer addictive experiences deliberately: autoplay, cliffhangers at the end of every episode, variable reward in the plot. The word addictive is simultaneously a description of your experience and a description of their product strategy.

Speaker A: Is there a difference between addictive and compulsive? I sometimes use them interchangeably.

Speaker B: They are related but not the same. Addictive describes a quality of the thing — the series, the game, the food. It has addictive properties. Compulsive describes the quality of your behaviour — you are compulsively checking your phone. So you might say the game is addictive and you are playing it compulsively. The adjective addictive belongs to the object; compulsive belongs to the person.

Speaker A: What about moreish? I hear that a lot in food contexts.

Speaker B: Moreish is a delightful British word that sits at the gentle end of the addictive spectrum — it means something makes you want more of it, but without any hint of clinical concern. You would not call heroin moreish. Moreish is purely positive and casual — these crisps are incredibly moreish. Addictive in the food context is slightly stronger and can carry a wry self-awareness — I know this is bad for me and I cannot stop. The two overlap but moreish is warmer and less loaded.

Speaker A: Can you describe a person as addictive?

Speaker B: Rarely in standard usage, but it does appear figuratively — his energy is addictive, meaning time with him produces a craving for more. It is more poetic than literal and you would only encounter it in informal or creative writing. The more natural person-directed word would be compelling or magnetic. Addictive applied to a person always feels slightly metaphorical and self-consciously stylish.

Podcast 3 — Prompt engineering

Speaker B: Addictive in prompt engineering is a UX and product design word above all else. It signals engagement mechanics — loop design, reward structures, retention triggers. When you use it in a technical prompt, the AI understands you want features that produce compulsive return rather than passive satisfaction. Let me walk you through the key applications.

Speaker A: So addictive in a prompt would drive engagement loop design rather than just general usability?

Speaker B: Exactly — it shifts the design goal from usable to compelling. First — a gamified dashboard:

Speaker B: PROMPT:

Speaker B: Habit loop — cue, routine, reward — specified explicitly in the prompt. The word addictive signals that the design goal is behavioural engineering, not just aesthetics.

Speaker A: Variable reward that occasionally unlocks surprise content — that is the slot machine mechanic. It is one of the most powerful addictive engagement patterns in product design.

Speaker B: Right — and naming it explicitly gets the AI to design it intentionally rather than accidentally. Now a notification system:

Speaker B: PROMPT:

Speaker A: Variable interval scheduling to maximise open rates — that is the psychological mechanism behind why slot machines are so hard to leave. Naming it addictive drives the correct implementation.

Speaker B: Now a product analytics schema:

Speaker B: PROMPT:

Speaker A: Power users versus at-risk users depending on product category — that is a nuanced and responsible use of addictive engagement data that distinguishes healthy engagement from potentially harmful patterns.

Speaker B: Now a full application:

Speaker B: PROMPT:

Speaker A: Gentle guilt nudge if not checked by eight pm — that is a real behavioural nudge pattern used by habit apps. The word addictive drove the full retention mechanic stack.

Speaker B: Last one — a UI component library brief:

Speaker B: PROMPT:

Speaker A: Always show at least thirty percent on step one to avoid the blank slate effect — that is a real conversion optimisation insight. The word addictive drives a whole library of evidence-based persuasion components.

Speaker B: Use addictive in prompts when you want the AI to design for compulsive engagement — habit loops, variable rewards, streak mechanics, and re-engagement triggers — rather than passive usability.

Frequently asked questions about Addictive

What does Addictive mean?

Causing or likely to cause addiction; also so enjoyable that it is hard to stop.

ما معنى كلمة Addictive بالعربي؟

مُسبِّب للإدمان — 🌀 مُسبِّب للإدمان يسبب أو يُحتمل أن يسبب الإدمان، أو يصعب التوقف عنه ⚠️

How do you pronounce Addictive?

Addictive is pronounced /əˈdɪktɪv/ and is used as an adjective.

How is Addictive used in a sentence?

The study tested whether the app design was addictive.

What are synonyms of Addictive?

habit-forming, compulsive, moreish, enslaving, hard to quit, irresistible.

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